I just felt like it took itself just a tad bit too seriously and lacked the funny and a bit crazy story beats of Left 4 Dead. Here in Back 4 Blood, there is a very lackluster story. In both the original Left 4 Dead and the sequel, the characters were memorable with their own distinct personalities. It had a lot of context clues and environmental storytelling.
Now Left 4 Dead didn’t really shove a story down your throat. And the AI’s set of cards also lend itself to new gameplay opportunities making each run-through through the game feel different, it really helps replay value. I personally didn’t like it, I prefer different mechanics but I can see a lot of cooperative strategies coming from which perk card to pick and not doubling down on a perk which renders a card slot wasted. There are game elements that prefer you not shoot, but a lot of them aren’t as clever as Left 4 Dead.
In Left 4 Dead, there were zombies where it’s going to be a pain if you shoot them, such as the witch and boomer. I’d say it loses a bit of the Left 4 Dead feel from how many zombies you’re supposed to kill upright. You go from point A to point B, trying to conserve ammo and health and killing a lot of killing. But now the same developers, Turtle Rock Studios, come out with the titled spiritual successor to such an infamous game how does this new take on the classic formula hold up? It holds up pretty well, but only if you’re into the modern format of games nowadays.įirst the gameplay, it’s basically a modern Left 4 Dead. It hit the perfect blend of chaos, cooperative gameplay and just pure fun. You join a game of “Versus” and you’re having the time of your life with a bunch of your friends screaming at each other killing zombies! Even by today’s standards, Left 4 Dead is a special game in a lot of gamers’ hearts. Imagine with me for a second it’s the late 2000s, you turn on your Xbox 360 and you load up the now-infamous “Left 4 Dead 2”. In addition, players can carry other useful items, including a variety of throwing weapons and several different kinds of support items, like flashlights to startle enemies and light the way in dark environments and healing items like first aid kit and defibrillator kits.Left 4 Dead didn’t really shove a story down your throat, leaving out context clues
Firearms are also available, but seeing as zombie fighting usually requires a little elbow grease, melee weapons are the mainstay. Along with melee weapons seen in the first game, players can look forward to wielding new weapons like axes, chainsaws, frying pans, etc. The game features a wealth of melee weapons and additional items handy for battling enemies up-close and personal. In addition the game features very strong co-op play support, with 2-player support locally and 2-4 player support online. This new multiplayer option tasks players, in the role of survivors to find a limited number of fuel canisters hidden in a level in order to keep their individual generators going, while other players in the role of the infected try to stop them.
The game features several multiplayer options including 2-8 player online and offline (via system link) support in several modes seen in the first game, including Campaign, Versus, and Survival, as well as the new Scavenge Mode. As you would expect in a scenario where you are regularly surrounded by masses of the undead, it is very good thing to have plenty of help, as well as weapons at your disposal, and Left 4 Dead 2 has players covered on both accounts. Just as with the original Left 4 Dead, Left 4 Dead 2 is a first-person shooter which pits players against hordes of zombie-like enemies. The game leads these "Survivors" through the southeastern region of the US - from Savannah, Georgia through the bayou country, and climaxing in New Orleans’ French Quarter.
Players assume the role of four new "Survivors," each with their own personality and new dialog. Left 4 Dead 2 is set at roughly the same time as the original – just after the outbreak that turned most of the population into various zombie mutants.